Honestly, I don’t know. Only type of bump I really know is a community made guide.
Wish they made a take away hp device…
Honestly, I don’t know. Only type of bump I really know is a community made guide.
Wish they made a take away hp device…
same. i just wish you could put negative values in the health granter
here is a guide on psuedo health:
someone already mentioned that, and its not what I want. I want a specific player to recieve damage slowly
they will receive damage, because they will die when it hits zero. Unless you already have a system with real health, and you don’t want them mixing
I have a idea… it might actually work
This is what you want. You use a property to store a health value, and when the property reaches 0 you kill the player.
since its a status effect thing what if i have it in the game explained as having 2 different shields? 1 main sheild and 1 status shield
and if your status shield reaches 0 you die, no matter how much hp or main shield you have
Use two properties, one for main shield, one for status shield. If the status shield reaches 0 you kill the player.
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