I currently have two player counters. One tracks all players, and one tracks a team. How do I stop the second player counter’s signal? Since the counter starts at zero, it immediately ends the game, which is frustrating. I’ve been trying to find a bunch of workarounds, but nothing is working. Btw, sorry for changing the topic, I never found a solution for the old one and I feel like this is a more broad version of it, which will probably be more useful.
You can change the number the counter starts at…
Use a trigger and a delay on that.
You could use a wire repeater for wires but I dont know for a channel maybe a counter?
Or I think you could also use a trigger with a delay
You can use triggers and connect a wire from the tracker to the trigger. You could also use 2 different channels, one for tracker → trigger, and trigger → whatever you need after the delay.
If I do that, the tracker stops updating.
Then change the stuff for that.
How would I incorporate that into the tracker?
I used this one, by the way:
Would I attach it to the counter? or the relay?
have the channel you want to delay trigger a trigger and then give that trigger a delay then have the trigger broadcast
so basically, the channel I want to use isn’t directly transmitted, but transmitted to the trigger, which transmitts a different channel that acts like the first one?
yes
Alright, so I’m pretty sure I can just start with a higher number and have another device decrement the counter by one, which makes it still work the same. I could be wrong, but I’m keeping the solution as is unless it doesn’t work.