Wait, isn’t that a waste? They all broadcast the same thing!
Yeah!
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sorry, i might not have put the best example, i’ll fix it
No I believe I explained this in my guide. Each time that it checks, it grants some more health for vitality. The system for vitality is the less lives you have, the more Hp you have. So I set a single health granter to grant health for each missing life, hence the repitition.