Ok. This is an idea I randomly thought of today. What if there was a way to make a camera view that could mimic maybe something like a flashlight and a spooky game? Here is what I’m thinking.
I don’t have a picture YET but this is the idea. A player coords device follows the player and somehow, the camera view follows. The player coords also creates a radius around the player that deactivates black barriers to reveal jumpscares maybe.
If someone could find a way to make this, this could be a really big discovery.
(Also not sure if this has been made already)
Oh maybe with a lot of effort but ya insteresting
Probably have barriers block-off things the player cant see outside of the intended view
yeah thats what I was thinking!
I think this would be a really cool concept
1 Like
It would take alot of black barriers to do so I guess
I’ll try to make this and if I do I’ll make a guide
hrmmmmm… you know what? I’m super bored so I’ll try to figure this out.
Ok thanks! Share with me when your done!
This is possible but always takes up a lot of memory lol
Have fun copy and pasting! :D
But besides that, yes, just copy and paste a bunch of camera views or other alternative things and assign them coordinates. Broadcast on a channel with the channel name being the same as the player’s coordinates (via blocks) and activate/deactivate the camera views by doing this.
yessssss! I’m bad at blocks so I couldn’t figure that part out but yea basically the same thing. in the world I’m using I have too many channels so THAT was certainly helpful…
1 Like
We could use player coords and camera point
Bucause you can’t activate or disactivate a camera VIEW.
I know but they said camera VIEW not camera POINT
the only thing is how can you make the camera point move?
By activating and disactivating it and linking it to the player coord device
Use the guide but with camera POINTS
Thanks for editing by the way