How do I make it so when a player chooses a class in the game and then gets eliminated they can have the health of their class. (I have everyone at 100 HP and give extra shield depending on the class)
Checkpoint-player spawns here-lots of triggers, each only activated by a certain team (im assuming you differentiate characters by team) and they individually connect to a health grant that grants shield
Sorry, I have 2 teams and each team you can choose a specific character.
like when they are eliminated they keep their shield?
yes, that is my idea on thsi situations
alright I can make that work, give me a while though I’ve got class
how many characters? also are there different characters inside of the teams?
I mean, if you wanted to you could just have something check for their class and give the corresponding amount of shield :3
Like, each class is connected to a number property, and that number corresponds to the shield given.
yeah I think something like that could work but I need more details
4 characters and I’m not good with tech so I need a tutorial
ok so its a 4 player game
How is the character selected? I just need to know this so I can base the system around it (mechanism of activation type stuff)
I’ll just default to a button.
Do what so when player knocks out they get shield?
They are NOT asking for siphon. Each character has a base health of 100, but shield varies depending on which one is chosen.
Ahh ok thanks for that info.
Are you using a popup for that?
I might take a bit to figure out the system btw @Maxxamations , I know how to do it but at the same time I don’t so uhh let me get that system up and running and I’ll post it.
I would assume so since I hope they are not using buttons
Wait this might be SO MUCH easier than I thought
Just PLEASE tell me how you choose your character