lets just hope they are using a popup
no there are 4 classes and each teams supports 24 players
how do you select the classes?
I’m using buttons but can swap to a pop-up
If you’re using buttons you’re making this SO MUCH easier.
Simply wire the button to a Health Granter that grants shield only.
Wait, do you want them to spawn back WITH the shield?
Like, do you get sent back to the lobby or back into battle?
yes that was my idea.
Alright, then the properties WILL have to be used. Just give me a bit to get the system working.
That should work.
AHHHHHH
The inefficiency here is actually driving me nuts. Let me fix ALL of this for you, one second.
back into battle please
See, I would use a Lifecycle and Relays but I can’t find a way to check for individual players on those devices
i tried something with the scope on a property but I got nowhere with that
My idea is to have the player be connected to a number property, and having that property activate the shield grant every time you get knocked out.
yeah mine was simular to that i was trying to use a number property that updates when the player is knocked out but there are a lot of problems with that
Holy wires you need to organize you stuff if you want us to help faster
if you can organized and elaborate what you specifically want i can help you i know how to fix it but i want to make sure its what you want
Alright, I’m currently experimenting with True/False properties, hopefully those are useful
you can use triggers and when a player picks their character the trigger activates but only for that player then when the trigger is triggered they get __ amount of health (not sure if this is what you want… i didnt read everything)