Building? Is there a good way/Possible way?

Is it possible to make to make a building system?

hopefully without 1000000 different things that take up 10000% memory?

like i place a block?

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I don’t know, maybe impossible, maybe not.

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Everywhere you want to place a block, put down a button and a barrier.

Make sure to hide the button and the barrier on Game Start.

Wire the button to the barrier, so when it is pressed, the barrier is activated.
Have the button transmit on Channel X, and deactivate on channel X as well.

Hope this helps!

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oh umm… hoping that was not the case but ok time to fill the map with this :C

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I know.

It sucks.

How about this:

THE FIRST PERSON TO FIND A BETTER WAY TO PLACE BLOCKS IN-GAME WILL RECEIVE A CUSTOMIZED PICTURE OF A TROPHY!

Get to creating!

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Well, the only way to ever have a prop/barrier appear somewhere is for it to be placed there during editing, so you’d have to place them everywhere.

If we’re not doing buttons, then you could place triggers/zones everywhere to record coordinates. Then when you click an overlay it makes the prop/barrier show at the coordinate (you would have to change every single channel yourself). Again, you have to put things everywhere.

@90chenl, please mark a solution!

there isnt one


Yes there are. Like what @ClicClac or @Anythinger said. Those are solutions, of how you could do it.

but not what i wanted look at title i dont want 99 percent memory

The title says possible. Plus, if there is no good way, then that is your solution to your ‘is there’ question.

As long as you don’t try to fill every space with barriers and only add them in strategic locations, you should only need 1-4%.

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