It’s pretty well known that the amount of times you can recurse (having a trigger trigger itself) before you’re stopped by gimkit is 300. Unfortunately, in cases where we need to do a lot of math quickly (AI, 3D rendering, any rendering really, etc) this limit becomes a massive problem.
Thanks to a recent discovery, it’s actually possible to trigger something 15,000 times before gimkit stops you, and it’s surprisingly simple to do.
Start by setting up a trigger that broadcasts and receives on the channel “1”.
Now the way this method works isn’t by making the trigger iterate 15,000 times, it’s about making the receiving device trigger 15,000 times. When you place a comma in between two channels, it will trigger when trigger once when receiving on either of them. This means that if we just spam 1,1,1,1,1, the receiving device (in this example, a counter) will trigger 5 times for every turn the channel 1 is broadcasted upon.
Here’s the copy-paste for the most number of 1s you can fit:
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
As you can see, when the trigger is triggered the counter jumps to 15,000!
That’s really all! Hopefully this guide will speed up whatever insanely complex contraptions you want to make, if you found it useful a like would be appreciated . Thanks for reading this short little guide!
- Blackhole927