Blocks not running at all

i am so frustrated right now

Okay, so basically, me and my friend were building a fishing system, and we made it so that when you pressed a button, it checked to see if you had more than 0 bait. If you didn’t, it opened a popup. This part worked fine. But if you did, it ran a wire pulse block on an item granter that granted -1 bait. The block looked like this:


Each of those channels would grant a fish from a specific item granter, as well as open a popup. But for some reason, this didn’t happen. In fact, it didn’t even grant the -1 bait. The block just didn’t run at all.

Why is this happening??? IT IS SO FRUSTRATING :tired_face:

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Make whatever triggers the blook show a prop. This is a test to see if the trigger is the problem, not the block itself.

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Already did that, the checker (which triggers the block) works fine.

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Maybe something about AUO?

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This is happening to me too…

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Put an add activity feed item for everyone block at the bottom, and put some text in it. Then do the event that is supposed to trigger the block. If text shows up in the activity feed, then the block runs, something is wrong with your code though.

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The text doesn’t show up.

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I almost never use blocks, find workarounds with granters and checkers.
Example: I needed to let Gimkit know I had started a quest, so It gave me a blackberry while I do the quest to communicate with checkers.

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That works… to a point. Eventually, you have to use blocks, because the “workaround” would be extremely hard

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That’s fair, but I can’t even use IF statements right now.

Coding is life… I can’t imagine not using block code, it’s so useful.

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I second that.

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Third.

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