Hey there! Let’s get straight into it. So I was making a Christmas Event for my Don’t press the button map. And I was thinking, what if I used a, get this, Pseudo-Item. I decided on Reindeer, So I had a lifecycle transmitting on “CountedReindeer”. And I then went into the blocks of the overlay that would activate when receiving on “CountedReindeer”. And I need help
This is what I have so far:
(the zero is how many “Reindeer” the player starts with)
What do you want to happen when they find a reindeer?
If it’s simple you can just put a zone within the reindeer’s prop range but if you want to do something a little more advanced I’d suggest using blockcode
Now, connect the Checker to a Trigger with these wires and blockcode:
(Checker) Check Passes —> (Trigger) Trigger
Blockcode
if Get Property “reindeercount” = #
do Broadcast Message On Channel “something”
else if Get Property “reindeercount” = #
do Broadcast Message On Channel “something
Repeat else if do’s part if you want more things to happen when a player gets a reindeer