Block Code Help: Christmas Event

:deer: emoji to look like reindeer is what you mean? ok…the emoji posted is different from what i put in…

Make the counter edit a property. Make the blocks in the overlay show the property using a create text block.

How would I make the counter edit the property, would the property be numberbased?

Yes.

Yes for both.

ok…i’m still learning gimkit block code and how to use it… and this is giving me a headache just trying to understand haiasi’s post so i’m out… hope you find your solution @TaigaBiome

2 Likes

So, just to confirm, I’d have a counter with atarget value of 10, and a number-based property, would the property name be Reindeer, and then the property scope would be player, as the reindeer should be for an individual player, how would I transmit to the game overlay through the property.

Yes but the scope is your choice.
It’ll change the Game Overlay’s text using blockcode like this (make a seperate block in the game overlay, not the trigger)

if Get Property “ReindeerCount” = 1
do Set Text “Reindeer: 1”

Okay, I’m going o mark a solution and try to figure this out…

1 Like

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.