Bitwise operations in gimkit

That takes up (2,048 * 10) / 100,000 = 20,480 / 100,000 = ~20% memory.

Plus the added effort of renaming every one.

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See?

Not unfeasable!

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Yeah, 20% is a reasonable amount in this case, and there are sincere people on the Wix willing to help. Just add settings for the first property and copy that (11 copies)

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@Blackhole927, the community has your back on this one.

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Nevermind.

There’s a 128 properties limit.

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Truly, this is the bad ending.

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So this would work… but the block code limit strikes again :frowning:
So these numbers store the data for my display, but they still have to be decrypted and turned into emojis. My current system for this is at 75/75 blocks, and adding another trigger to finish computing will cause the display to severely lag. (Like 30 seconds to render 4 rows).

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What if you rename them?

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oh shoot, I need 250+ properties JUST for the display

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It says “property devices”, so I’m guessing renaming doesn’t matter.

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@Jeffo, can you up the property limit?

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224 for storing the data and and more for decrypting the data.

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750 property limit would be really nice…
also get nolted lol

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I know. I use these quite often when I want to turn something off after use.

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This could be clay institute, @Here_to_help, good choice.

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Yeah, I thought this was very complex, and that is what the tag is for. I don’t think anyone will be solving this anytime soon.

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Also there’s a max of 128 which makes this much, much harder.

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Just more reasons why I marked this clay-institute.

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Upon further reserach, I have found the following equations for bitwise operators:
image

image
The creator of the equations also said that “…I could not find any mathematical way of performing these operations without the use of modulus, floors, ceilings and the sequential additions.”
So, I’m not entirely sure if it’s even possible to remove the addsum now.

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