OH I forgot to mention that all the string stuff needs to be done in binary, but it should work in GKC block code.
string lengths can be measured, but I’m a bit confused by what you mean. Are you sure this would work with other numbers, like 1792387926?
The odd even thing would work with that specific number, but sadly not any others, like 1792387926.
Yeah sadly, this pattern only works for that number, and all other numbers like that in binary.
Is there a list of numbers that you need?
Every 32 bit unsigned number
Something pretty complex. This system needs to run about 200-300 times a second, and I can’t afford doing two loops, since I’m already doing one.
You should really make guides on your complicated projects. Besides AUO, most of your topics are aimed at beginners, which is definitely good, but I’m guessing some advanced users (like me) would like to see how you stretch the limits of GKC (like your Graphing Calculator, for instance).
Hmmm… a graphing calculator tutorial. Would probably be only for advanced gimkit creative users, but I have a spare hour and a half so I may as well do that.
I basically mean that for people who know Gimkit Creative at the level, or are a reasonable challenge. It’s like giving someone new to Creative an guide.
Bro what are you using this for
So imagine my graphing calculator
Then make it 2^32 times more complex
No, I can’t do that complex of a guild.
How about 32 properties, one for each space, one to store the whole string, and 1 extra, for the space that the 2^n number is on? If that space IS on the string and the 2^n number, then it is set to one and everything else is set to zero. If it isn’t, the whole string is cleared.
If I stored numbers in binary like this, I would need 65536 properties. Even if I didn’t, converting the numbers to binary to do this computation would take too long.
I am lost.
Why do you need 65356 properties?
wait my math was off I did 32^3 not 32^2 I would need 2048 properties
ok i guess this is never gonna get anywhere if i don’t say what im making at all, the properties store pixel data for a display.
2048 properties is a lot…
But in the grand scheme of things, not that much.
If you need help placing properties and formatting them, just ask.