For this tutorial, I will go over the Questioner, Counter, and Endgame Device, and at the end, I will show a short Guide on how to use them together. Difficulty If you haven’t already I recommend checking out my introduction guide.https://forum.creative.gimkit.com/t/gimkit-creative-tutorial-introduction/5464
Questioner
- Kit
The kit link is found by copying the URL at the top of the kit page.
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Channels
When Question Answered Correctly- This is used to trigger something when an answer is correctly answered (granting cash).
When Question Answered Incorrectly- This is used to trigger something when an answer is incorrectly answered (removing cash).
Open Interface when receiving on- This can open the questioner for a player, potentially making a player answer a set amount of questions to respawn.
Open Interface when receiving on- This can be used to close the questioner for a player, once they have answered enough questions to respawn.
Activate When receiving on- This activates the questioner remotely.
Deactivate When receiving on- This is used to deactivate the questioner remotely. -
Interface
Closeable by player- Setting this to yes allows a player to close the question menu, if it’s set to no the player is locked in.
Correct Answer Message- This message will be displayed when the answer is answered correctly.
Incorrect Answer Message- This message will be displayed when the answer is answered incorrectly.
Message Scope- This is a rather advanced topic but it is who the message is changed for when it is changed through blocks. (I will go in-depth with this in a future guide)
Counter
- Featured
Starting Value- What number the counter starts on.
Visible In-game- Weather or not the counter device is visible in-game(It can be used to display it’s current value when it is visible)
Count Scope- Determine what group the count is updated for.
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Property
Update Property- Set whether or not there is a property that will be updated along with the counter itself.
Property to Update- Select the property that the counter will update( Property will have the same value as the counter and must be a number) -
Target
The target is a specific number that the counter will be checking if it is at.
Use Targe Value- Whether or not the counter will use a target value.
Target Value- The number the counter is checking for.
Reach Target Value When Receiving On- When the counter receives on this channel it will automatically change to the target value. -
Channels
Increment Counter When Receiving On- When the counter receives on a channel the number will increase by 1.
Decrement Counter When Receiving On- When the counter receives on a channel the number will decrease by 1.
Reset Counter When receiving On- If the counter receives on this channel it will reset to the starting value.
Target Reached When receiving On- I think this is bugged, it doesn’t seem to do anything, but if anyone knows what it does please tell me.
End Game
End the Game When Receiving On- Allows you to use a channel to end the game remotely.
Question-Counter
What you Need
No Changes needed for the End Game
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Counter
Set the target value to yes, and the target to 10. -
Questioner
Past your desired kit into the “kit link” -
Wires
Questioner → Counter
Counter → End Game
Polls
[poll type=regular results=on_vote chartType=bar close=2023-09-15T05:00:00.000Z]- 1/5
- 2/5
- 3/5
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- 5/5
- Yes
- No