Battle royale game

How to make a battle royale game?

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Removed battle-royale

Here’s some arena ideas:



(Sry if I’m rude, useless questions are my pet peeve along with bad spelling)

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What aspect of the battle royal game do you need help on? There are a lot of aspects of a battle royal game, also is the game in top down or platformer? I would recommend first take on physical aspects of the game like making terrain for the player to step on. Next probably make a gadget selection area. Finally make a lifecycle device linked with a team switcher to switch the player to the spectator when knocked out. (bonus, if you can make crates that spawn that give you random loot that would be awesome)

kinda like a Fortnite game @Gimkit_enjoyer ?

yes it should be like Fortnite with 200 pump

um (researching) 200 pump in gimkit is near impossible, there is almost no way to make a spread gadget on gimkit

It’s possible to make AOE in Gimkit, if that’s what you mean. Kosmo created a guide on it, sadly it doesn’t have pictures, but it used a relay to relay all players and checked how close they were to the triggering player using the distance formula.

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Oh I think 200 pump is like 200 block spread damage

Hmmm that might work but I don’t think you can trigger it when someone fires a gadget, If I am wrong please tell me and explain. Also a 200 pump is when you fire a spread gadget and deal 200 damage

You can make ability as a button. Use the UI device thingy.

You are correct about the trigger of the AOE but I would think the player wants to fire at the enemy not press a button, but it could work. It is just not as immersive.

You could also do math so it fires at the closest player. Then, if any players are nearby that player who got knocked out, they take damage too. (Like a few blocks?)

Wait, @Gimkit_enjoyer do you want to have a gas cloud move in on the players? because you can easily do that with zones, damagers, and repeaters (You can also use barriers to indicate what section of the map is gassed). So what you can do is make a timer (there are plenty of guides on how to make a timer, but I don’t have time to link one) then have it so when a player leaves the selected zone it activates a damager (put the zone in rings that get smaller the closer you are to the center) then that damager activates the repeater(you have to time things with the repeater and time it with the timer so when the repeater runs out of repetitions/seconds then the next zone is gassed) and as the timer goes on it activates another zone and another zone until you have like a small box. Now if you want to signify the gassed areas with non collision barriers. (my fingers hurt. :sleepy_face:)

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