Hello! I am doing an upgrade of the Apocalypse game mode. I’ve already got some ideas, but mechanics are harder for me to do. Feel free to share any character ideas you have! (This post update baised on feedback)
Mechanics
The Tower in Tower Defense
From my understanding, you just put in a sentry in a prop with a big border, but I would prefer for it to not come to that.
Random Enemy Spawn
I have no clue as to how to spawn random enemies. I don’t want to have to script every round, but I will if it comes to it.
Trader/Shop
While I don’t have the season ticket, I could trade out the trader with a shop. (Might include other things in shop, but it’s too early in development)
Stone Mining
I got this covered. Just some respawnable props to use with a pickaxe. (Another idea, maybe you could craft stone into a more durable wall type?)
Character Selection
While some buttons would work, I prefer a single menu to choose from.
Question Answering
I might switch the answering from movement energy to reload, though I don’t know how it would work for builders.
New Roles
Knockback
This hero uses the gadget in the Knockback game to push enemies back. Pretty basic.
(Explody thing)er
They place an (Explody thing) that explodes after 5 seconds to do splash damage. While a sentry will work for the (Explody thing) itself, I have no clue as to how to do splash damage.
(BTW (Explody thing) is something that explodes with a fuse. It won’t let me put it in. )
Rapid Fire
They fire less damaging projectiles with more projectiles per reload and faster firing rate.
Melee
A combo of the builders close range attack and the tanks damage.
Hunter
Uses slow bow and arrow shots, but can set up traps by collecting crystals.
Engineer
The one who does upgrades by collecting crystals. Could unlock crafting recipes or buffs per round. Enemies drop more crystals if defeated (maybe wrench is gadget?)
These are just the beginning. Feel free to post any tips or opinions (even conflicting ones).

