Respawning Destructible Props

hey, how ya doin?

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I decided to engineer a way for props to take damage, and respawn!

Overview

This method uses a couple of devices to create a prop that can take damage, and be destroyed by gadgets, then respawn. I can see this being useful in survival games, battle royale games, and really anything where you harvest materials. However, the system comes with a few drawbacks that will be explained later.


Btw, this project was sparked by this comment,

on this post:

So, thanks, @unavailible!


I started by gathering materials.

(Shown left to right above)

  • Sentry
  • Trigger
  • Barrier
  • Rock
Note: You can use any prop you want

Then I specified the settings of each:

Sentry:

You need to set the “When sentry knocked out, transmit on” to something like break.

Example Image

Note

You will need to make specific channels for each object you want to make destructible. For example, if I wanted to have two rocks with this property, I would set the “When sentry knocked out, transmit on” for one as,

breakRock1

and the other as

breakRock2

Next, you set the Sentry Health to whatever you want the object’s health to be.

Example Image

Now you set the Respawn Duration (Seconds) to however many seconds you want your object to take to respawn

Example Image

Lastly, you set the Sentry Scale to an amount that allows it to appear underneath your prop.

Example Image

Trigger:

First, you need to make the trigger trigger when receiving on your break channel.

Example Image

Then you need to give it a delay that is .5 greater than the respawn time of the sentry. For example, my respawn time is 2, and the delay would be 2.5.

Example Image

Next you set a transmit channel. Use something like repair, respawn, or show.

Example Image

Note

You will need to make specific channels for each object you want to make destructible. For example, if I wanted to have two rocks with this property, I would set the “When triggered, transmit on” for one as,

respawnRock1

and the other as

respawnRock2

Lastly for the trigger, you should make it so that it cannot be seen or triggered by player collision.

Example Images

Barrier

First for the barrier, you should make it not visible in game, so you can’t see it underneath your prop.

Example Image

Then, you edit the size of it so that it covers your sentry well. You can do this by viewing the settings of the barrier, then selecting “Change Size” in the bottom left corner. This makes it so that the sentry cannot see you, but you can still hit it.

Example Image

Rock (Any Prop)

First and foremost, make it so that your prop has no collision. This basically allows us to use the barrier as a hitbox.

Example Image

Lastly, you set it so that the prop hides when receiving on your break channel, and shows when receiving on your respawn channel.

Example Image


Positioning

The last but not least step in this is to position your sentry/barrier combo underneath your prop so that neither show in game. Then you should put the trigger nearby.

Example Image


Okay, that should be all. If you followed the guide correctly, you should have a system that allows a prop to be destroyed, and respawn.
Some Drawbacks
  • This system only works with pickaxes, but some might consider that a plus.
  • It takes a whopping 1,070 memory for each object with this system attached
  • it can be a bit janky at times

How are ya now?

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Thanks!

5 Likes

Thanks for askin’, man.

My only issue with this guide is the fact that it takes up so much memory, but there’s not much we can do about it.

Otherwise, I rate this a 8.7/10.

2 Likes

Oh my Lord finally!!! Still remember searching up guides for this but not finding one :grin:


Anyways, like AMineRide said, only big con is the memory usage. Great customer service, writing was good, i’d rate 9/10 :+1:

why’d it censor “customer”
1 Like

Yeah, the memory part really sucks
But otherwise, this is well formatted, well written, nice use of dropdowns, and I like the polls, overall this guide is very solid. 9/10. would read again :+1:


Other than that, I was wondering if you could add a GIF of what this looks like complete? It’s not at all necessary but I think it might be helpful if it’s not too much trouble.

3 Likes