Anyone know any movement mechanics?

I made poll a few days back on which game I should make, one of the ideas for a game was a fast paced pvp game revolving around abilities, movement mechanics, and portals. Even if this project does not win the poll, I would still like to think that both options would win, so I’m asking for help in case it does happen so I can already be a bit ahead, so does anybody know any cool or interesting abilities I could add, portal mechanics, and movement stuff, dashes, sprinting, ect? Happy holidays. Btw its going to be based off of Splitgate.

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One ability I add to my games alot is one where it randomly teleports you to a select spot on the map when used. Here’s a few more ideas

  • A boost of speed at a cost. (Like energy if you use an energy system in your games.)

  • Damage boost at the cost of health.

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Help me choose what game to make - Help - Gimkit Creative, heres the link to the poll in case your interested in voting.

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One mechanic I added to a game I made was this dash ability that you could have 2 charges of, and as long as you didn’t have 2 stored already, it would continue to charge a dash cooldown.
Another one was these irregularly shaped areas defined by terrain, and when you were in that area you gained a speed and damage boost.

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That last mechanic is actually a really good idea, but my idea would be to make it an ability instead, so that when a player activates it, enemy players closest to them would slow down or just be stunned, but right after, the enemy would be given a short speed boost.

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The damage boost one for the cost of health is really good idea, would this be an ability or something you could find around the map and buy or something?

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Here’s a guide to make a sprint/dash mechanic:

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So, this reply is a little technical but it is my guess of how top-down movement works. The player has 2 coordinates: PlayerX and PlayerY. When you move, they will increase by 1 if going up or right respectively (and vice versa for negative numbers being added when going down or left). When a movement meter is used (to change player speed), your cords increase by the current speed of your player (we will call the speed playerSpeed). The players movement is based off of these 3 variables. Each player holds their own set of these 3 variables. To make special ability buttons or things like that, you must manipulate these. To make a game that feels the best, I suggest mastering these 3 ideas so you can think of even better ways to make cool abilitys.

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That’s cool and all, but I’m pretty sure the OP is asking for abilities/mechanics to add to their game, not how the movement mechanics of gimkit work.

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Btw, if anybody knows any interesting names for items, teams, maps and so on please let me know.

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My convention for everything in my games is puns.

I just came up with these, might be a bit difficult to create but ask me if you have questions

  1. Totem throwing, when you click the overlay it records your current location, and when you move towards the general direction you get a speed boost
  2. Rift, when you click an overlay there will be a rift at the middle of the arena, you will then have two overlays to either teleport to it or implode it and do damage to everything around it(both makes the rift gone)
  3. Warp, basically tp to a defined place, but you can warp to another place within 5 seconds