wait wasn’t there seven here? why there eight?
no, no
your math is wrong
it’s actually…
if t=time and e=effort, and o being originality, i=how good their idea actually is, and p being the number of plays they get…
if o > i, and i > skibidi t0ilet, then te + i = p
… what I don’t understand.
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wait hold up a min 7 doesn’t sound right.
Amazing guide! Bookmarked… for when… I can actually use it.
But I’m about to purchase the season ticket!
Could you add my platforming guides?
Bump
why your B so big tho?
BUMP CHAIN after 3 or 5 days
BUMP
Very noice guide, @SirWyWy! Now I will check my platformer for any of these.
bumps
I should make a sequel to this later
i would say my map borders on the imposible jump one
also i love the guid thx
Bump
With the respawn strat, i’ve heard the game you screenshotted actually doesn’t let you win the game unless you ended it. There’s no way you can get into the room with the button only because the owner of the game didn’t actually place a spawn pad into it, making you keep playing until you win. It’s like gambling.
Bump
I think you can still automatically get it though, I may be wrong.
Bump
I’m gonna make a part two with everyone’s ideas soon
This is super helpful, and i see this alot. i also don’t like the ones that are super eazy.
oh I forgot to say I think repeater take more.
but really how much memory does laser take now?
also couldn’t people do this for hardcore mode instead? forgot to also ask this.
Problem:
There are no check points, making falling more costly the higher you go
Solution:
add biggish areas with checkpoints throughout the map
Even better solution:
Try making each checkpoint correlate with the area ahead. (Like DLD).ex. (DLD)
