So I’m very slightly confused.
First off, define why this is clay-institute. That’s for problems nearly impossible to solve and if you all have this much of a lead after one day, then it’s well on its way to being figured out. clay-institute is also for problems that will open up some new horizon in Gimkit Creative. I don’t see a huge use for this because Gimkit is a 2D game and is designed around two dimensions. Thinking outside of the box is nice, but being realistic is important. What issue does this solve? Where do you go from here?
And the other thing is the topic is “How To Recreate It?”. I don’t know if you mean creating some kind of like first person pov engine where you can actually move, but if it is, then that’s doable. I think there’s some false hope here that there can be a 100% smooth working solution.
Four triggers. Player steps on the front forward one and a cycle of barriers disappearing and appearing as bigger begins to simulate perspective. Player steps back and opposite happens.
Like a compass, add some in between to go in diagonal directions.
There is no tool to calculate perspective in Gimkit. Not even one for measuring angles, I think. So best of luck making this believable.
For destroying things, you can use a gadget and props under the barriers or something that link together.
I don’t know. I think the boundaries are known for this. Creating a semi-working version is possible.
What research is there to be done?
Sorry for the essay, but seriously. Think critically about how this plays out.
And for all of you who have no energy left to read that, basically I don’t see the point of this being a research topic since there’s little to figure out, just a lot to do, and the purpose seems questionable.
Good night.
oh and I didn’t have the time to read 256 posts but I think I saw the main points