So I have this game I’m making, and for the first five minutes of the game, there’s a grace period. During this time, I have zones covering the whole map, all with gadget fire turned off, so that players can’t PvP during the grace period.
Now, this works fine. My problem is what happens afterwards.
See, after five minutes, a message is sent on a channel, “PvPEnabled”. The channel deactivates all the zones (I checked to make sure of this), so players should then be able to use gadgets.
However, this just… doesn’t happen.
Yes, I am certain that the channel does work. It also triggers a notification, and that works fine. Yet, the effects of the zone stay even when it’s deactivated.
I have no idea why this happens or how to stop it, but it might just ruin my game if I can’t find a way.
If anyone has any helpful info, I’d greatly appreciate it. Thanks!
I just thought that might be why they don’t get deactivated
Ok, so I’ve worked with zones, and if you shoot towards them, the bullets don’t come out if you’re too close
but, i mean, what do you need to know from screenshots? i know the channel works because the notification that it triggers works, and i checked that it’s spelled right for everything
hmmm, okay
i think it’s probably @top-z’s bug where you can’t shoot anywehre in the map, tho, because even when i exited the zones i couldn’t shoot…
i’ll try getting farther away from them tho