Zone and item help

How do I make a zone keep giving me items instead of having to walk back and forth?

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one moment
solution coming soon

Note: Follow all steps in the EXACT order it is given, due to AUO

Add a zone

Add a trigger
Set the activation scope to global
Disable (trigger by player collision)
Disable (active on start)

Copy the trigger
For this trigger, add a delay of whatever you want. (This delay affects how fast you recieve the item. For example, a delay of 1 second will result in 1 item given per second.)

Add a wire repeater

Wire zone to wire repeater
(Player Enters Zone) β†’ (Repeat Wire Pulse)

Wire wire repeater to trigger #1
(Wire Pulse Repeated) β†’ (Activate Trigger)

Wire wire repeater to trigger #2
(Wire Pulse Repeated) β†’ (Activate Trigger)

Wire zone to trigger #1
(Player Enters Zone) β†’ (Trigger)

Wire trigger #1 to trigger #2
(Triggered) β†’ (Trigger)

Wire trigger #2 to trigger #1
(Triggered) β†’ (Trigger)

Add an item granter.
Set the item to whatever you want to give.

Wire trigger #2 to item granter
(Triggered) β†’ (Grant Item)

Add a wire repeater

Wire Zone to wire repeater #2
(Player Leaves Zone) β†’ (Repeat wire signal)

Wire wire repeater #2 to trigger #1
(Wire Pulse Repeated) β†’ (Deactivate Trigger)

Wire wire repeater #2 to trigger #2
(Wire Pulse Repeated) β†’ (Deactivate Trigger)

And you’re done!

Hope this helps!

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thank you, this will definitely help in my bedwars map :grinning:

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remember to mark a solution @Deet5 (it is the box with a check in it on each post)

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