How do I make a zone keep giving me items instead of having to walk back and forth?
one moment
solution coming soon
Note: Follow all steps in the EXACT order it is given, due to AUO
Add a zone
Add a trigger
Set the activation scope to global
Disable (trigger by player collision)
Disable (active on start)
Copy the trigger
For this trigger, add a delay of whatever you want. (This delay affects how fast you recieve the item. For example, a delay of 1 second will result in 1 item given per second.)
Add a wire repeater
Wire zone to wire repeater
(Player Enters Zone) β (Repeat Wire Pulse)
Wire wire repeater to trigger #1
(Wire Pulse Repeated) β (Activate Trigger)
Wire wire repeater to trigger #2
(Wire Pulse Repeated) β (Activate Trigger)
Wire zone to trigger #1
(Player Enters Zone) β (Trigger)
Wire trigger #1 to trigger #2
(Triggered) β (Trigger)
Wire trigger #2 to trigger #1
(Triggered) β (Trigger)
Add an item granter.
Set the item to whatever you want to give.
Wire trigger #2 to item granter
(Triggered) β (Grant Item)
Add a wire repeater
Wire Zone to wire repeater #2
(Player Leaves Zone) β (Repeat wire signal)
Wire wire repeater #2 to trigger #1
(Wire Pulse Repeated) β (Deactivate Trigger)
Wire wire repeater #2 to trigger #2
(Wire Pulse Repeated) β (Deactivate Trigger)
And youβre done!
Hope this helps!
thank you, this will definitely help in my bedwars map
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