Weâve all had times when we dropped too many ideas and needed more. Some of us even asked others to make us thumbnails for something we eventually gave up on.
Iâm going to try and fix that! What is your problem, Player?
) ââŚâ
Motivation, huh? The one thing in our way of making good maps.
Iâm going to give you these books to read about motivation. Read. Them. All.
Free to edit
I devised a new way to tell when someone is editing. Too many people are clashing with the edits.
EVERYBODY HAS PERMISSION TO EDIT UNLESS THEY TRASHED IT AT LEAST ONCE!
Note: Made a no-edit list. People listed CANNOT edit this wiki, unless they ask someone to add useful information.
Gimkitsuggestor's Personal Lecture
I am a very Anxious and lazy But Strong Dev in Gimkit
It comes down to my Will-Power I will go into description on What I mean,
So firstly:
I have been learning a new Coding language specifically for coding Roblox games and it veered me away from Gimkit and another factor of the veering away was just aging and getting older and a Increase on my Anxiety. So I had lost quite a bit of interest in Actually opening the Website.I was mostly scared that If I opened Gimkit I would get my mind too set on Gimkit that it would rust me of my skills I learned for making Roblox games.
I have always been quite full of it when it comes to my ADHD and Autism which holds me back from myself. And I absolutely despise it because I am fully aware of it and I cannot contain it properly.
Now Second:
this is the part where I explain where I help guide myself to motivation. Heres a quote for exampleThink on that quote⌠Its the reason behind this whole idea of âMotivationâ
Will you let yourself turn down what you want to do? even if you have been lacking the Motivation to do it? Why succumb to those thoughts? Let me just say: Its Human Nature To lay stuff off and thatâs the Bane of many of us
I myself for some reason am quite a writer and for some reason figure out my own problems by thinking in a sort of Logical/Philosophical means.
Here is what I said towards what was my problem
What I am saying in this quote is mostly my Realization that the only thing holding me back from my successes is Myself Crazy right?
Lastly, The Solution
it all comes down to the question âIs this what you want to do?â
Choose all you want to be Lazy but in the end Is that what you want?
Never ever Doubt yourself just because you cannot do it, I have fallen down that hole oh so much, And I do not want any of you going through that.
Simply open the app and have Fun it is no chore to make your game, Its a
ACTIVITY and a PASSION
Do not ever fret about it simply enjoy yourself, if your not enjoying it, maybe its not right for you.
Starting out
Trying to start strong and end strong will result in burnout. Itâs possible, though you have remember that breaks are important!
It is very difficult to create something beyond your expectations if you attempt to rush through the whole thing and finish in only, perhaps, a month or so.
Take Geometry Dash as an example!
Limbo took nearly three YEARS!
If you do want to finish quickly, maybe due to a deadline, or maybe because you have better things to do;
You need to downsize your next goal to something small after creating something big.
My start
My smaller effort
Even just adding something tiny can help. It feels good to be able to contribute to a project, even if you only added a little room.
Time budget
You cannot spend too much time on one thing, or else it becomes a slow walk trying to build your game. Itâs all about budgets here.
For example, from the image earlier in âStarting outâ, I spent almost an hour on it, which is the absolute limit that I cannot pass.
Animations are also a big thing. Create one with over 30 frames, and youâll likely feel burnout.
Some exceptions include complex systems and repetitive wiring/channeling.
Dont make one thing stand out from the rest in terms of quality, because that creates a new standard for your game that you might not be able to reach.
It doesnât feel good when you cant reach a goal youâve set. It feels like youâve let down people.
Theres an image used widely as an meme that I feel represents this well.
When you see the detailed and fully rendered part of the horse in the back, theres an expectation set for the future, for a finished and beautiful drawing. But when you go further, dissapointment strikes with everything else falling way, wayyy below your expectations, becoming so bad its funny.
To avoid that, you have to make everything consistent!
You could increase your budget per each part of the game, to make sure that the quality doesnt suddenly jump or drop.
The lobby
You canât spend too much time on your lobby, like I almost did. It felt miserable to go back and try to finish that map.
A good lobby is needed, but special ones are only for short games.
If thereâs any Gims, make their heads/bodies a circle instead of an oval. Itâs not time-consuming and keeps the actual memory down.
JUST. DO. IT.
In order to progress forward, first you must get started. Quote from a guy I guess.
No, seriously. You want to make a flashy platformer? Put the barriers down. You want to make a maze? Put the barriers down. You want to make a Forsaken game?
Put the triggers down.
Force yourself to do it sometimes, and eventually youâll want to do more. And then that will encourage you, and then that will encourage you more, and then that will encourage you even more, so on and so forth.
âŚSO HELP ME, I SEE âdropping this project rn bc loss of motivation yuhâ OR âtoo many people got to me, I quitâ, PLEASE JUST-
wait Iâm not CircleToonsHD (please watch)
Just Do It.
Motivation is created, not awaited
Heya guys, @Heliolatry here.
As an artist, animator, gamer, game creator, [1] and extreme perfectionist, Iâm quite familiar with losing motivation. By no means am I a venerable guru who has transcended the scope of âburnoutâ and is here to impart my flawless, illustrious knowledge garnered over time.
Iâm not perfect, and I still burn out embarrassingly often.
But maybe someone will find my words useful.
Losing motivation is a serious problem for me and if I had to give you an estimate, I would say that approximately ninety percent of the art or projects I start end up⌠unfinished.
Motivation is a very strange and elusive creature, one that comes all at once, whether or not youâre ready for it, and leaves you in the dust just as quickly as it came. Itâs amazing how we can start something with so much willpower and excitement, only for it to evanesce within a matter of days. To leave us actively dreading the mere thought of returning to that project.
But Iâm not here to wallow about it â you came to learn how to solve this issue, not to listen to me rant pointlessly.
So you want to retain your motivation, player? Allow me to offer you this.
Find your reason. Why are you making this map or project? Is it a due date, trying something new, or experimenting with the editor that is keeping you going? A multitude of things? Is this perhaps a passion project, like many of mine? Maybe understanding your reason can help you persevere.
The issue with passion projects is that motivation is very spontaneous. You may begin completely devoted to your idea, feeling as if you could tackle everything at once and finish with a flourish. And, sure, maybe you will â but I know you, and chances are, you will end up soon sitting and staring miserably at your device.
Unfortunately, life goes on, and even if you have all of the motivation and materials at your disposal, you may be pulled away naturally, externally. Perhaps you have other duties to attend to â school, work, chores, whatever it may be â and thus you waste your time and energy and find yourself back to square one.
Anticipate these events. Distribute your workload. Do you find yourself working on one thing in great, unnecessary detail for hours, while other necessities are neglected? Switch tasks, and donât let yourself dwell on every little thing, or you will ultimately drop that shiny motivation diamond. Maybe doing something else will refresh your mind, and you can return to your original task with new eyes.
One of my favourite quotes is, âMake it exist first. You can make it good later.â
Thatâs all the books I have right now. This is an ever-expanding library of Kat badges motivational support, and you might become a contributor someday!
Editors!
(Donât ping)
Fergo - first three tips and making this a wiki :D
cheezesRcool - (maybe) improving those three tips
Gimkitsuggestor - placeholderText
Heliolatry - âMotivation is created, not awaitedâ section
Notes (if this ends up being mostly empty feel free to delete)
1 for some reason
if the heading in the personal lecture is made using h1 /h1 (specifically the last one)
then both bold and itaclized words dont work
2 placeholderTxt
Sadly, a no-edit list
OneBirc080607
Fire_full
Maxi
Plankfoot
in silly stuff like Gimkit and GD and Goober Dash but still âŠď¸


