if it does work for compression, then, this is only working 0, 0
Edit: i just realized that i don’t need to check for merging in that case
Edit: i just realized that i don’t need to check for merging in that case
It looks like you swapped the 0,2 and 0,3 variables around.
oops, will fix that, but, without that little problem, would that work?
but what do you mean by compression
I’m not sure inputting a number property would work with the and blocks.
in the 2048 code, there is a function that “compresses” the tiles to move them in the direction you’re moving in
acually, that reminds me, this is just for one colume, on the very left side
is there any way around it?
never mind, i found a solution, and, it’s only using the ands to “merge” the 0, 1 = to 0 etc, instead of the properties inside the and blocks, then having the = sign
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