Well it seems that this bug also happened to @RandomKid, and well the bug is that I have a system to update a property every second and well for some reason it doesn’t work. The property is changed using another property and it is all good(I check everything!!!), but for some reason it doesn’t update!!!
PS:
So my game has many bugs to do with properties and well if someone could help me check everything is good that would be helpful. @Blackhole927@getrithekd
I use a repeater.
Lifecycle(Event, Game start) ----> Repeater(Task interval, 1.0) ----> Item granter (block code) grant player cash(custom amount, cps) (cps = get property CPS) and that’s basically it. The CPS property is updated with upgrades, which are bought with cash.
Omg lol. I am soooooo sorry I just figured out that the cash was going up and that there are no issues lol. I just forgot to update a overlay that shows the cash. Thank you.