…Let’s get back on topic, please!
Back on topic. Isn’t this just advanced update order?
i mean definitely not advanced
yeah, it’s pretty much just AUO (I’m not an expert on that)
Both wires and channels run on very similar systems that both go incredibly fast. I believe when a player triggers both a wire and a channel at the same time, the server computes both results as fast as it can, and then sends them back in the order it computes them in, so what you’re actually seeing here is AUO, which I think someone linked above.
They are fast but I think channels are faster, and if not I will still use them because wires take memory and can get confusing or cover parts of the map. Also there was a glitch with one of my maps where wires didn’t work, (I know weird) but anyways I had to switch basically 80 wires to channels (that was a fun day! ) so I will stick with channels because sometimes channels are slower, (they literally did NOT work so like 0 fastness).
I encourage you to search up AUO. A better measure of speed is using the seconds passed block, and looking at the hundredths place.
i did
Did you account for AUO? Like Rithekd said, if you used the seconds in game block in both notifications, then triggered the trigger, then reverse the order of connection (from wire first channel second to the other way around) and see if one is faster than the other.
well than can u make a separate wiki topic with experiments like these??
Yeah, but due to Advanced Update Order, I’m assuming he made the wire (in-game) before making the channel. Since wires and channels are different and it’s not just wires vis-a-vis wires, I don’t know how accurate it may be, but I do know that a channel getting triggered 0.01 seconds after won’t make it at all defective or worse. I don’t think anyone of them are faster or slower than the other, I just think it’s based on when you made them. I could be wrong though.
For a test, we could do
wires:
6 triggers, 1 notification
wire each trigger to the next, the last trigger to the notification. (0 second trigger delay)
channels:
6 triggers, 1 notification
6 channels.
I guess this could help.
Yeah that would be nice. However, I have concerns about whether the delay is so smal that it would indecipherable from AUO.
To detect delay, either:
increase the amount of triggers (to 300 or something)
or write a program to track the time of when either notification is released.
The highest we can go is 300, I think, because of the wire cap.
There’s a wire cap???!
By wire cap, I mean the amount of signals a device can send in one second before gimkit’s servers stop it.
And not in a row. You won’t mess up if you won’t be active in the forums for a day. However, if you become inactive or get suspended, you will likely get demoted into the last trust level you were, or back to TL0.
Actually
If you get suspended, the following will happen:
TL3 → TL2 (One trust level down)
Locked TL3 → TL3 ~ you were locked on this trust level
TL2 → TL2
TL1 → TL1
Locked TL → same TL
Sometimes, moderators will set your trust level to 0 if you misbehave
If you are inactive after 50 days, it’s certain you will be demoted, but your trust level cannot dip under TL2. That is, if your TL3 status is locked, you will remain on TL3 after being inactive for 50 days.
Only moderators can lock your trust level or edit your trust level.
you’ve said that already on another topic.
yoyo check pastel for something
that is off-topic.
stop please