Char
September 17, 2024, 7:15pm
2
Do you mean permanent max health?
if so, then no
if you are talking about just gaining hp, then yes (connect the call to action to a health granter)
Do you want to get infinite HP after you press Popcut?
Veelopp
September 17, 2024, 7:18pm
4
I want them to gain extra hp like from 125 hp to 200 hp
Char
September 17, 2024, 7:19pm
5
so basically more max hp, right?
why is it not possible? perhaps, even Blackhole himself said so as not to say that something is impossible, but to look for solutions, well, in short, for this we will need…
Repeater
counter
PopUp
Wires
all this needs to be connected, if you do not understand how, then I can tell you, it just seems to me quite easy here. if you do not understand, then mention me, I will make a guide
Char
September 17, 2024, 7:30pm
8
more max health?
no unless you do something like pseudo-health
1 Like
Veelopp
September 17, 2024, 7:41pm
9
please make a guide you saved me so much time
This could work UNDER VERY VERY CERTAIN CIRCUMSTANCES
if you have more then 1 item doing damage then you can’t do this I’m afraid, btw only 1 item that’s physical like a gadget
cause we can link pseudo health and physical health and then put a max on it
but its probably not worth it
1 Like
look, my Mechanic will be like this, after pressing PopUp you will receive 5000 hp every 0.5 sec (or set the values you need) using Repeater, does this suit you?
You can just start the game with not all hp, by going to map options and changing hp% on start (and amount if you wanted too).
1 Like
Monoreuk:
using Repeater
I recommend you use a trigger loop, unless you want a ton of users to say to never use repeaters .
i know you can use triggers instead of repeat but i like to use them
The goal is to encourage good building habits- an anti repeater stigma does this in a few ways.
First, repeaters are objectively bad. They cost a large memory and perform a limited number of tasks. Compare this to trigger loops/wire repeater loops, and it’s clear which one is better. By calling repeaters bad, we encourage good building habits that help people make better maps.
Second, it encourages innovation. By showing that there’s a better solution for something that seems to be the obvious way, we encourage people to look for better solutions to their problems. Oftentimes, new GKC users are scared of complex mechanics- by forcing them into this, we introduce them to the idea and it pays off in the long run for them.
Finally, it builds interest in technical GKC. By forcing people to learn a simple technical concept, we build their confidence up to the point where they aren’t intimidated by more complex things- which helps whenever they want to do something that requires complexity. It inspires them to find their own solutions to their problems and to their own innovation.
I’ll acknowledge that this aggressive, hit the ground running, repeaters or death type stigma can be a bit harsh- but it works. As proof, look at this post. Almost every person who has argued for repeaters has eventually realized the benefits of not using them, and many of them have gone on to be quite successful.
The repeater is simple, but worse . By discouraging it, we make everyone else learn more complex ideas, and get better . It’s just a benefit overall, and that’s why we do it.
Although repeaters are simpler, they’re worse.
1 Like
Veelopp
September 18, 2024, 1:55pm
18
I want to change the max hp from 125 to 200 the starting max is 125
I understood how you want to do it, it is better to use not HP but the energy bar, using energy bars you can only heal 50 HP, so everything else can be healed by PopUp