I am making a hide and seek map where if you get found and die then you spawnn in jail. Please help me
Use a checkpoint device.
I tried that but it did not work for me
didn’t you already make a post for this?
I tried that too but it did not work
maybe make the scope player? On the knockout device
It teleported the person that killed the person their but I want it to be the person that died to go their
ok, got it. use a lifecycle with the event "player knocked out (not knocks out) and wire it to the teleporter
Event occurs → teleport here
it sadly did not work
What happened?