I know this question was asked already but i couldn’t find an answer that helped me. In my map i just reached repeater limit and the most important thing i use repeaters for is with a counter to keep counting until target reached. I reached repeater limit now i have an unusable ability and an unplayable map
A trigger loop can substitute that. (it takes up WAY less memory)
Just wire 2 triggers together.
i heard they are laggy tho is that true
You only need one trigger to make a loop, set it trigger on [channel 1] when triggered and trigger when receiving on [channel 1], make sure to add an interval too.
The trigger will trigger on channel 1 every [delay value] seconds because every time it transmit on channel 1, it re-triggers itself to repeat the process, that’s a trigger loop.
A wire repeater loop would also work, place down two wire repeaters, wire the first one to the second one, and wire the second one to a first one, select an interval for both.
I personally prefer trigger loops, since their delay are more customizable, and can be more useful with block code.
Ye i agree with papyrus, but you can make EVEN SMALLER with 2 wire repeaters that both wire into each other
Its 30 memory, 0 lag
so for any of these above how would it work for a counter because for all my maps i have a counter wired to a repeater thats target is 3 and when target value is reached it stops repeater, repeater runs task increment counter
I feel the only thing that makes trigger repeaters lag is when they are shown in game… but if you make em invis in game then they shouldnt be a problem and ngl i dont think they lag at all
This type of loop cant be stopped tho
Set the trigger loop trigger on [channel 1] when triggered and trigger when receiving on [channel 1], interval set to 1.0 seconds.
Then, make counter increment when receiving on [channel 1].
I know how to make it end with counters, ill make it later, gimme like an hour and a half
Steps for wire repeater loop
Materials
2 wire repeaters
1 counter(starts at 9, target 10)4.
Steps
1.wire a wire repeater to a counter (recieved pulse > increment counter)
2.wire counter to another repeater (target value reached > send pulse)
3. wire repeater to first repeater & counter(recieved pulse > decrement counter)
4. whenever you want it to stop, wire up the counter to be decremented and a wire to do it again
You should end up with something like this
Notes:
- Button is just whenever you wanna end the loop, it can be switched with other devices
- text shows how to wire
- this is extremely memory cheap (95 not counting ending it)
- this design can only be ended once
- Don’t forget to actually start the loop
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