What levels should I do for my game called GimGames

1 it has to squid game or hunger game themed
2 it has to be 20% memory also it is a four directional map
3 it has to have two colors in the level also need prop description
4 it needs to be detailed also add what type of sentries to use in the level
5 also it doesn’t need to be perfect so do your best :wink:

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That’s a little violent.. don’t you think? There will be 6-year olds playing the maps.

color theme, ok ok. prop description, gotcha


Do you have a color to start with and then it transitions (purple, blue, green, yellow, orange, red, etc.) or can it just be random colors(purple, red, blue, orange, green etc.)

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Add tag & hide and seek

Is the game kid-friendly with no blood and/or gore?

Another question:
Your game is called GimGames (plural)
But you have levels… sooo, is it mini games or different levels?

the OP said hunger games and squid games and those are VERY gruesome shows…

it isn’t going to be violent it like the games but without the violent parts

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Uhhh the OP said Hunger Games or Squid Game themed, not tag…


Ah… Okay… (never watched the series)

it can be random colors

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OHHH okay, gotcha.
For people that have never read/watched hunger games or squid games:

Hunger Games

The theme is that 1 kid from each district go to a once-a-year tournament to fight to the d3ath until one remains.

Squid Games

People play child games to win a cash prize but, losing a game can lead to d3ath.

note that I have never watched squid games and this is from the perspectives of other people.

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Hide & seek is in Squid Game, but not tag.

I don’t have prop choices, but have you tried something like the bunkbeds? with white and green?

You’re fine!

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it is going to be minigame/tournament no d3ath in the game

Level one:

Cash Galore

Cash piles everywhere but don’t go running into them… you’ll lose health drastically fast. In the end, you have to fight the sentries that are corrupting the mounds of wealth to collect the cash and buy good 'ol gadgets.

Colors: Green/white
White tiles on the floor (you want a wealthy kinda environment) with cash everywhere.
If there is such prop, treasure chest, cardboard boxes overflowing with cash, and a safe on the side.

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nice will add that to my list

1Cash Galore @kh44359
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here is the story line if that helps
Lore: The Future World is crumbling apart you must take place in the Gim games to take over as leader and bring world peace into the world before it is too late

Hello

My idea is to have a finale battle at the end so it combines both inspirations a bit

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Oh, This is nice, I just finished reading catching fire yesterday. Uhhhhhh…

Make the players (If its a multiplayer game) fight with gadgets in a miniature recreation of the clock of d00m arena. (Basically the arena is split in 12 chunks like a clock, every hour there is an event in the corresponding wedge of the clock.) Things you could do for events might be sentries (maybe a gim from the cat or dog pack) spawn in a wedge, a zone in another part that activates and damages you if your in it, maybe a section that gives you a legendary gadget but reveals your location or something, and nothing… I can’t think of anything else. (The clock wedges could probably activate every minute
or two depending on gameplay and the average time the game takes.)

I forgor about the rest… You can use the vine/plants from one way out and trees… lots and lots of trees…The main colors can probably be green (For trees) and tan and blue (For sand and water)

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Geometry dash style game:

colors: green/purple

for the spikes: triangles, with invisible lasers built ontop

to prevent going back: a trigger everywhere on the map, so that once triggered, a laser pops up

speed: set to x2

Don’t add the flying parts, that would just be too hard

ideas for @CreativeGimBoi

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Erm, I didn’t start this topic, my pfp just happens to also be blueprint ._.

Im pretty sure this would be extremely memory intensive and you could probably make it easier with the coordinate device. Each level is only supposed to take up a maximum of 20% memory and I think to even make a full geometry dash level this way would take closer to 80%-90%.

:face_with_raised_eyebrow:
You mean @CreativeGimBoi, the OP of this topic?

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