So I published a game recently and I want to add a Mall.
So in that Mall, there will be a library, a Clothing store, and a grocery store. I need to know if…
All the items are consumable if you make a “consume system” for player to consume them, you can use a button overlay and an item granter [set on -1], for example.
If you’re talking about real life, then yes. However, in game they are not. However, you could have a button that allows them to “eat” them granting health or shield and whatnot. Just have a button that says “eat” when the player is next to it and have it transmit a channel to hide the item image or text or barrier.
You can combine these three ideas for an eating system.
Then you can make a button system that checks for different items and gives them shield, damage boosts, speed, etc. Would you want me to show you these mechanics?
Final product
(gif looks bad so I can compress it)
So you get how to do it, just do that to all the foods you mentioned and customize what benefit and nonbenefit you want for every food.
Well you get to decide that when you’re doing it for every item.