What do you think makes a good Gimkit map?

Using camera views, you can add a zone which you can access, but not see. There are also authors of books, names of NPC’s, statues, or an old propaganda poster.

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For your map, ask yourself 3 key questions:

  • Can this map be played for a good amount of time?
    Taking up too much time may be bad in some cases. Same for having a concise map. Here’s an idea: test it out, like a speedrun, and see how it matches up.

  • Is it fun?
    Of course, a map has to be relatively entertaining. If not, no one would want to play it. Try playtesting your map. If you get bored easily from the plot/game, then you might want to add some jazz to spice it up. Maybe multiple different endings?

  • Can beginners play this?
    Many of my friends haven’t played Gimkit (yet). Because of this, newer users/players may want to get “Gimkitty” and play some other people’s maps, to learn and grow on their knowledge. Make sure your map is kid and beginner-friendly, but not so easy that Gimkit veterans speed straight through it.

That’s all from me! If you need any more help, just ask!

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Thank you all for your replies. @wingwave I’ll use that idea now. @max1 I like your idea of how to make easter eggs.

Upgrades that you can add to your game, such as a speed boost, damage boost, or regen!

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