Weird slope bug

(no I’m not talking about slope jumps or sjrs)
Something weird happens if I place a slope 45 degrees like this.
Screenshot 2024-09-07 10.14.00 AM
so basically, here’s how I think the GKCP jumping works (correct me if I’m wrong). I think that it works with a variable that is how many pixels that the gim jumps, and every game tick, this value is decreased. When you jump, it sets the value to an amount like 100, and when you land on something, this value is set to 0 until you jump. To actually change the y position, I think that gimkit has a script that constantly changes the y position by the variable.
Here’s the bug though. When I go on a 45 degrees slope, It has really odd properties. If
I land on it above, I stick too it and I can’t get out until I fall from it, and doing SJRs are really janky. Without SJRs, when you land on the 45 degree slope, you can’t move up. When you fall from it, you instantly go to the max velocity for falling. What I think is happening is that gimkit is setting your speed to 0, but isn’t detecting you’re on a platform for some reason.

Also, I do not want this bug to be patched. I think it’s cool and has some potential.

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Although, I don’t think I’m correct with how jumping works, as making a platformer with proper collision ia a lot harder than it looks.

Collision is also weird with props. Barriers have a more accurate hitbox.

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