So in creative when you connect a ‘on game start’ lifecyle to two ‘all players on a specific team’ relays one for team one and one for team two, both connecting to a barrier between a player on team one and a sentry on team two. The relay for team one connects to the barrier saying ‘the barrier is deactivated to team one’ and the second one also connects to the barrier saying ‘the battier is activated to all players on team 2’ ,yet when I start the game I can fire and knock out the sentries, but they also can, which is not supposed to happen if you read the text above carefully. Can anybody tell me if I am doing something wrong or this is a bug.
SO what you are saying is the sentry is not suppose to fire at the player?
I am saying that the barrier should be active for the sentry, thus blocking all of it’s projectiles, so basically yesnt
Collison enabled?
btw welcome back!
Thx btw, and yes collision enabled
Ohh ok! Make sure it is not to close to the wall because it can collide and sh00t through it…
Can you show us a pic so we can help you better?
The sentry has a quantum portal and both of them are quite far from the barrier, ill try
the only thing that setting a sentry team does is decides who they shoot at, i think
you could always just not have the sentries active, right?
That would ruin the purpouse of the idea. What I want is this being a little forcefield for the player that the player can launch projectiles through, yet other players on other teams or other sentries on other teams can’t launch projectiles through. WELCOME BACK @HERE_TO_HELP
Maybe the barrier’s scope is like, global or something and it deactivated for everyone?
THX yea I forgot to change it to team
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