Waypoint Behaviors

There is most likely a very simple solution I am overlooking, but I am trying to activate a waypoint to track one player on the behalf of one other player, so that that player can see where player b is, but no one else can.

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Couldn’t you use a relay? P.S. I tried this, it doesn’t work. For me at least

A relay would activate it on the behalf of the person. If I make the scope player only so no one else can see it, wouldn’t the player who would be being tracked be the only one able to see the waypoint?

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Oh yeah… I don’t know how that work then.

Two Relays? I don’t think that would work either, though. Like the first player → Second player → Activate Waypoint? Idk

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Waypoints can only track one person at a time, right? So the waypoint would simply transfer over to the tracker instead of the tracked I think.

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This guide doesn’t exactly answer my question…

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I don’t think that’s how waypoints work…

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