(oh, yeah, there was a server lifetime warning too)
A way to glitch the balls into the walls. Now I was wondering, is it possible that players have colision with the balls too? And if so, How do we launch ourselfs through walls? (I have wanted to try to push the limits of gimkit to the extreme)
PLEASE comment anything (an i mean anything) that could be remoutely useful in my endevor to glitch through walls.
Also, i know why this is happening, don’t comment on trying to teach me why this happed
Yeah, I know that, but I am trying to manipulate it, not find a solution (Because really. who has a game with 12 blastballs cramped int a corner with max bounce and friction stats?)
Yeah, in real worldbuilding no, but I REALLLLYYYY want to glitch through walls, I am experimenting now, and i have tried to make it so that we can use this for art purposes
I don’t think we will be able to launch Gims into walls like Blastballs do. This is my hypothesis because Gims have different hitboxes than Blastballs do to stop or move around. They come in contact with walls, barriers, other Blastballs, and shots from gadgets. On the other hand, Gims only hit walls and barriers (I mean, teleporters kind of go with this). Plus, the things that Gims come in contact with (other than teleporters) stop the Gim, not move.
OK, so after futher reasurch (basically fiddling with the game) I found that the ball really doesn’t want to go into barriers, like,it REALLY DOESNT.
It will go into walls, but NO barriers.
I wonder…
So guys, this just came to me.
When it go through walls, that means it is faster then the “hit wall → bounce” response time… does that means blastballs are accually higher priority then the wals? if so, how do we use this? oh also BUMP