Victory Lane and Artificial Trails

i know some to make a chat system. its @Col3 he had one chat system it in this topic

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just saying it can help a bit he told me there’s 3 words you can say in the chat

You can make a trail by using item granters and inventory managers. (This trail will be permanently there.) First, get a lifecycle. Make it ‘Game Start’ and connect a wire from the lifecycle to an inventory manager (This may be unnecessary). Make the inventory manager manage black seeds. Also, make it so you can only have one seed. Add a zone, and connect a wire (Player Enters Zone - Trigger) from the zone to a trigger (make sure all of the triggers here are hidden and unable to be stepped on). Connect a wire (Triggered - Trigger) from the trigger to a new trigger with a 0.1 delay speed. Next, add a wire (Triggered - Grant Item) from the new trigger to an item granted. Then, add a wire (Player Leaves Zone - Deactivate Trigger) from the zone to the trigger. Last, add a third trigger. Connect a wire (Player enters zone - Trigger) from the zone to the third wire. Connect another wire (Triggered - Activate Trigger) from the third trigger to the second trigger.

Maybe when a player enters a zone, it triggers different triggers and text (emojis maybe) pops up? Idk…

Behind the player? If that is what you mean, please explain :smiley:

Okay, I’m gonna give it my best… Make a zone, and wire it to different triggers, each with different trigger delays. Use emojis (probably something like :orange_circle: or :black_circle:), but make sure they’re not visible when the game starts. When the trigger gets triggered, make the text visible. If you time it right, there will be a really cool trail.

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Yeah, that would be cool :3

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  1. How to make Trail {Renewed guide} | Difficulty 0/10

There are no pictures, but I know how to construct it if you need help.

  1. If you want to take inspiration from other games, GimkitKart 8 has a simple afterparty, where you can see your time, the winner, and the dev time.
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Would you know how to make that?