I am making a difficulty chart obby and I know how to make the mechanics but I am sure of the game itself, and how to balance difficulties above the likes of challenging, intense, and how I should make terrifying, cata, and nil. any examples of gameplay for each of these difficulties would be appreciated:
Nice JToH difficulty chart (maybe it’s just me)
Anyways, above intense, maybe start considering using janky slope jumps (no I’m not talking about Roblox)
Example: A steep slope with a button at the bottom that deactivates a barrier in the slope that you have to jump to to complete the jump.