Hello, Gimkitters! It’s me, Landyn, and I’m back with another guide! This time, I’ll be covering something new: modifiers! In case you don’t know, modifiers are things that make the game easier or harder. They can range from adding more money to gather, to making you slower, to even making the floor slippery! This is a very open-ended guide, so it may not be very easy to comprehend. Since the way to make it really does depend on what you want to modify, and what style of game you want to make. Obviously, El Goblino will be here to simplify my Nerd Speech. With that out of the way, let’s get started!
P.S. I will be covering modifiers that can be inputted into every game, so any specific modifiers for, say, a specific entity will be entirely up to you. And every modifier shown here has been playtested to make sure that they work.
Health-Based Modifiers
Injuries (Negative Modifier)
Difficulty: Very Easy
What You’ll Need
1 Button
1 Damager
1 Popup
Step 1. Make the Button for the modifier. Make it say “Activate Injuries Modifier,” and transmit on “Injuries_Check”. Make the button deactivate on “Injuries” and set it to player scope.
Step 2. Make a pop-up show when receiving on “Injuries_Check”. Have the context say “Are You Sure You Would Like To Activate This Modifier?” Have 2 call to actions. 1 of them say “Yes.” and transmit on “Injuries.” And have the other say “No.” and transmit on nothing.
Step 3. Set the damager to 50 damage and the channel to “Injuries.”
And You’re Done!
El Goblino Summary: Oye, hombre! I’m back, and I’m ready to translate for you, amigo.
Basically, when you press the button to activate the Injuries modifier, it’ll send a confirmation to make sure. When you confirm, you then get your health cut in half! Simple as that!
Last Breath (Negative Modifier)
Difficulty: Very Easy
What You’ll Need
1 Button
1 Damager
1 Popup
Step 1. Make the Button for the modifier. Make it say “Activate Last Breath Modifier,” and transmit on “Last_Breath_Check”. Make the button deactivate on “Last_Breath” and set it to player scope.
Step 2. Make a pop-up show when receiving on “Last_Breath_Check”. Have the context say “Are You Sure You Would Like To Activate This Modifier?” Have 2 call to actions. 1 of them say “Yes.” and transmit on “Last_Breath.” And have the other say “No.” and transmit on nothing.
Step 3. Set the damager to 96 damage and the channel to “Last_Breath.”
And You’re Done!
El Goblino Summary: Oye, hombre! Are you ready, amigo? Let’s get going!
Basically, when you press the button to activate Injuries, it’ll send a confirmation to make sure. When you confirm, you then get almost all of your damage taken away, and just enough to be a one-hit k1ll by any entity. Simple as that!
Speed Based Modifiers
My Legs Are K1lling Me! (Negative Modifier)
Difficulty: Easy
What You’ll Need
1 Button
1 Speed Modifier
1 Popup
Step 1. Make the Button for the modifier. Make it say “Activate My Legs Are K1lling Me Modifier,” and transmit on “Legs_Check”. Make the button deactivate on “Legs” and set it to player scope.
Step 2. Make a pop-up show when receiving on “Legs_Check”. Have the context say “Are You Sure You Would Like To Activate This Modifier?” Have 2 call to actions. 1 of them say “Yes.” and transmit on “Legs.” And have the other say “No.” and transmit on nothing.
Step 3. Set the Speed Modifier to 0.65 and the channel to “Legs.”
And You’re Done!
El Goblino Summary: Oye, hombre! Are you ready, amigo? Let’s get going!
Basically, when you press the button to activate My Legs Are K1lling Me, it’ll send a confirmation to make sure. When you confirm, you then get your speed changed to make you almost half as fast as you used to be! Simple as that!
Maximum Overdrive (Positive Modifier)
Difficulty: Easy
What You’ll Need
1 Button
1 Speed Modifier
1 Popup
Step 1. Make the Button for the modifier. Make it say “Activate Maximum Overdrive Modifier,” and transmit on “Overdrive_Check”. Make the button deactivate on “Maximum_Overdrive” and set it to player scope.
Step 2. Make a pop-up show when receiving on “Overdrive_Check”. Have the context say “Are You Sure You Would Like To Activate This Modifier?” Have 2 call to actions. 1 of them say “Yes.” and transmit on “Maximum_Overdrive” And have the other say “No.” and transmit on nothing.
Step 3. Set the Speed Modifier to 2.00 and the channel to “Maximum_Overdrive.”
And You’re Done!
El Goblino Summary: Oye, hombre! Are you ready, amigo? Let’s get going!
Basically, when you press the button to activate Maximum Overdrive, it’ll send a confirmation to make sure. When you confirm, you then get your speed changed to make you 2 times faster! Woah, that’s fast! Simple as that!
Currency/Item Based Modifiers
Warning: Requires An Item Randomizer Triggers. I will make a guide on how to do so soon, so keep an eye out!
El Goblino On Break (Positive Modifier)
Difficulty: Difficult
What You’ll Need
2 Item Randomizer Triggers!
1 Button
1 Pop-up
Step 1. Make the Item Randomizer Triggers. (See my guide on it for those instructions!) Then, edit the second one and make it instead of “set Random_Item to random integer,” add a + 3 to the end. and make the last If “If Random_Item = or more than 10.” And have it NOT active on game start. Make it activate on “El_Goblino_Break.” Make the ORIGINAL Item Trigger deactivate on El_Goblino_Break. And you’re done! Do everything as normal like a regular modifier, and voila!
El Goblino Summary: Oye, hombre! Are you ready, amigo? Let’s get going!
Basically, when you press the button to activate my vacation (aka El Goblino On Break), it’ll send a confirmation to make sure. When you confirm, it then activates the NEW Item Trigger and deactivates the old one! Simple as that!
El Goblino's Payday (Negative Modifier)
Difficulty: Difficult
What You’ll Need
2 Item Randomizer Triggers!
1 Button
1 Pop-up
Step 1. Make the Item Randomizer Triggers. (See my guide on it for those instructions!) Then, edit the second one and make it instead of “set Random_Item to random integer between 1 and 10,” instead cut out the last 3 digits! And have it NOT active on game start. Make it activate on “El_Goblino_Payday.” Make the ORIGINAL Item Trigger DEactivate on “El_Goblino_Payday.” And you’re done! Do everything as normal like a regular modifier, and voila!
El Goblino Summary: Oye, hombre! Are you ready, amigo? Let’s get going!
Basically, when you press the button to activate my payday, it’ll send a confirmation to make sure. When you confirm, it then activates the NEW Item Trigger and deactivates the old one! Simple as that!
More Stuff (Positive Modifier)
Difficulty: Difficult
What You’ll Need
2 Item Randomizer Triggers!
1 Button
1 Pop-up
Step 1. Make the Item Randomizer Triggers. (See my guide on it for those instructions!) Then, edit the second one and make it instead of “set Random_Item to random integer,” add a minus 3 to the end. and make the last If “If Random_Item = or less than 4.” And have it NOT active on game start. Make it activate on “El_Goblino_Break.” Make the ORIGINAL Item Trigger deactivate on El_Goblino_Break. And you’re done! Do everything as normal like a regular modifier, and voila!
El Goblino Summary:
Less Stuff (Negative Modifier)
Difficulty: Difficult
What You’ll Need
2 Item Randomizer Triggers!
1 Button
1 Pop-up
Step 1. Make the Item Randomizer Trigger. (See my guide on it for those instructions!)
El Goblino Summary: