Undertale battle UI help

Soo i’m working on a undertale remake with isaacSh0p from discord and i’m in charge of the mechanics. could someone tell me or help me how to make a battle UI for the player to use without them necessarily to be on the screen (aka just using a pseudo screen just like in the games where it shows the tiny heart and you dodge)

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yes it is. it’s remaking undertale in gimkit 0-0

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ohhhhhhhhhhh. How do you make an Undertale in Gimkit? Gimkit’s mechanics aren’t that similar to Undertale’s.

Dawg, are you gonna help or just give out excuses not to help?

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Oh sorry, I was just saying, yes I’m going to help. I’m trying right now

This may help. Other than that, I can’t help with anything else. Sorry :neutral_face:.

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???
I have an idea
When encounters happen, activate a camera point for the player at an arena looking like the box from undertale, and make props resembling a heart, make animation on it to all around the arena, and use coordinate detection to let the player control it(also tp the player to a space with the exact size of the box)
As for the attacks i think you can try this guide:

i have everything done, i just need to track the players movement to show it has a heart, detect that damage, and move it into a text device

This may not be possible unless you are fine with memory.
Something along the lines of

If damagecoordsstring contains x or y:
    Broadcast Damaged.
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