Unable to trigger sentry to sentry knockout events

So, I am building a game where two teams use their earned currency to purchase sentries to battle in an enclosed arena. Each team would have 3 lives represented by sentries (like a defensive tower). However, I am unable to trigger events when one sentry knocks out another. Relays do not work for me neither do Knockout Managers because there is no way to prioritize certain sentries over others (the enemy team can also deploy their own sentries as well, making counting the number of lives lost impossible). Is there a way to fix this? Thanks.

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hmmm I think this is not possible Correct me if I’m wrong.
players and other things can trigger events nvm

Yes I tested it. Is there a fix for this?

Honestly I do not know I’m not that good with mechanics and things sorry.

What do you want to happen when a sentry from another team shoots the sentry?
I a bit confused :sweat_smile:

Alright, let me try to simplify this:

  1. Two teams can buy sentries and have them battle each other.
  2. Each sentry has 3 lives.
  3. You need a way to both:
    a. Count sentry lives accurately since both teams deploy sentries, and
    b. Trigger an event when one sentry is knocked out by the other.

Is this right?

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Ok, let me explain:

Two teams buy sentries to fight each other. The goal of a team is to ELIMINATE all three sentries (hence 3 lives) of an enemy team using their purchased sentries (no player knockouts). I need a way to trigger events when one of the 3 enemy sentries gets knocked out by the other team. However, I can only trigger “sentry knocked out” events when a PLAYER knocks out a sentry, not through another sentry.

This might not be possible. Found this from a past topic:

Update:
Yep. You can only transmit on a player-done knockout, not a K.O. by a sentry. You can suggest it on the Nolt, but I don’t think anything can currently be done.

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Thank you! I will reach out to the Gimkit Team later!

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