Xenon are you helping Anonymous or Anonymous helping you?
Because you are forwarding things to him?
they are getting helped but telling what they have in map i think…i think.
tbh, you can use a counter instead, make the counter player scope, increment on lifecycle 2, decrement on lifecycle 1, and update the score property
It works, but what would it be called?
I don’t think there’s an official name for it?
Hello! Looks like you’ve already found your answer, but I’ll still say what I was thinking anyway.
Place down 2 lifecycles and 1 counter. Make Lifecycle 1’s event ‘Player Knocks out’. Then wire it to the counter (Event occurs → Increment counter). Then make Lifecycle 2’s event ‘Player Knocked out’. Then wire it to the same counter (Event occurs → Decrement counter). This should do what you want, and I don’t think you need a property value.
I don’t know if this is exactly the answer you were looking for, but I hope this still helps!
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