Kill
Death
Ratio
that would be 5:4 for example.
not 1.
1 isn’t a ratio.
basically you want a score that tells the player how many times they killed people/died?
yes, and I need to know what to call it.
I know how, but I just can’t do it for some reason.
can you show me what you’re using right now? screenshots, block code, wires, channels, settings, etc.
I used property.
It was player scoped.
It went down on death,
Up on kill.
it doesn’t work for some reason, any ideas?
what are you using to find deaths? also, is the property a number property?
yes, it’s a number
I’m using a knock- wait, lemme try a lifecycle rq
also, what is this called?
how are you increasing/decreasing the property? blocks or counter?
also idk, but I think it is in ssb, that’s the one place I know of
get property "idk" - 1
or + 1
is it possible to share screenshots for everything? there prolly isn’t a good way to find out the problem without seeing the whole picture. also I gtg for a little bit
Hey guys this might help I dont know if it helps to you
Tell me if is not helpful
lifecycle (knocked out) - trigger 1
lifecycle (knocks out) - trigger 2
trigger 1: get property "property" - 1
trigger 2: get property "property" + 1
Xenon are you helping Anonymous or Anonymous helping you?
Because you are forwarding things to him?
they are getting helped but telling what they have in map i think…i think.
tbh, you can use a counter instead, make the counter player scope, increment on lifecycle 2, decrement on lifecycle 1, and update the score property
It works, but what would it be called?
I don’t think there’s an official name for it?
Hello! Looks like you’ve already found your answer, but I’ll still say what I was thinking anyway.
Place down 2 lifecycles and 1 counter. Make Lifecycle 1’s event ‘Player Knocks out’. Then wire it to the counter (Event occurs → Increment counter). Then make Lifecycle 2’s event ‘Player Knocked out’. Then wire it to the same counter (Event occurs → Decrement counter). This should do what you want, and I don’t think you need a property value.
I don’t know if this is exactly the answer you were looking for, but I hope this still helps!
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