I’m making a map where there is offensive and defensive, but the offensive team is split up into two groups which spawn at different parts of the map and have different items.
I currently manage this by just having 3 teams internally, but that’s rather problematic since someone on one of the offensive roles can fire their blaster at someone from the other offensive role. Not ideal.
Use properties and checkers. The checkers check if the property is something that codes the first spawn point. If so, it teleports the player there. If not, it teleports the player to the other one. Make the lifecycle trigger a wire repeater that only lets team 1 trigger it. Make the wire repeater trigger the checker.