Turns out the solution for my previous question doesn't work, and I also need it to work because some stuns are aimmed like a gadget

o

Not happening, nuh-uh… it ain’t possible yet.
HOWEVER!
You can use a proximity tracker to detect how long it takes for a projectile (From a known gadget the game knows you’re using), and then a speed modifier sets speed to 0, A trigger delay then sets it back to normal.

you could animate a bunch of zones

also sorry about the last solution I thought there was a if player hit part on the life cycle ;-;

what’s a proximity tracker?

the main problem is that the projectile needs to be shot by another player

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oh then

yeah, you can’t

I’m very confident it’s not possible then sadly.

than I guess ranged stuns would be out of the question. doesn’t mean I cant just make the characters with ranged stuns get different abilities.

It uses global player coords to track how far away a player is from a player.

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How would this work then?

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