o
Not happening, nuh-uh⌠it ainât possible yet.
HOWEVER!
You can use a proximity tracker to detect how long it takes for a projectile (From a known gadget the game knows youâre using), and then a speed modifier sets speed to 0, A trigger delay then sets it back to normal.
you could animate a bunch of zones
also sorry about the last solution I thought there was a if player hit part on the life cycle ;-;
whatâs a proximity tracker?
the main problem is that the projectile needs to be shot by another player
oh then
yeah, you canât
Iâm very confident itâs not possible then sadly.
than I guess ranged stuns would be out of the question. doesnât mean I cant just make the characters with ranged stuns get different abilities.
It uses global player coords to track how far away a player is from a player.
How would this work then?