Turns out the solution for my previous question doesn't work, and I also need it to work because some stuns are aimmed like a gadget

That would need a coordinates thingy that tells there position and when they get knocked out (the lifecycle) it gets the x and y and then you would have to have a teleporter at every spot.

man if only there was a way we could set the x,y position in block code.

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So there isnt a x y option in there?

unfortunately you cant set the x,y position of a player in code. (really should be able to be done.)

hang on just thought of another thing. you might be able to detect if someone got hit if you check if their health has changed from its past value. if that’s possible we can easily make the stuns work with projectiles

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You can try to do that

You can. The problem is that you need a trillion teleporters

I’m going to try and see if there’s a way to check the players health

Than try it

I can’t figure a way to make this work so I’m just going to work on the other features till I can figure this out

no no he is fine he is doing a type of I NEED help kind of help

o

Not happening, nuh-uh… it ain’t possible yet.
HOWEVER!
You can use a proximity tracker to detect how long it takes for a projectile (From a known gadget the game knows you’re using), and then a speed modifier sets speed to 0, A trigger delay then sets it back to normal.

you could animate a bunch of zones

also sorry about the last solution I thought there was a if player hit part on the life cycle ;-;

what’s a proximity tracker?

the main problem is that the projectile needs to be shot by another player

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oh then

yeah, you can’t

I’m very confident it’s not possible then sadly.

than I guess ranged stuns would be out of the question. doesn’t mean I cant just make the characters with ranged stuns get different abilities.

It uses global player coords to track how far away a player is from a player.

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How would this work then?

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