Top-right: Two game overlay buttons which start and stop a repeater
Repeater: Every 1 second, activates the trigger and the counter
The lasers: Every laser activates on signal of a numbered channel (e.g. 1) and deactivates on the number after it
The counter: Increments on every repeater pulse while updating a number property called Laser Index (found in the bottom right), up to 25 after which it resets itself
The trigger: Broadcasts on a channel which has the same name as the current Laser Index (for example, if the counter (which = Laser Index) is on 7, it will send a signal on the channel called 7, which activates the 7th laser and deactivates the 6th laser)
Trigger code: Broadcast Message on Channel(Get Property(“Laser Index”))
When I start the game, the lasers are not visible and do not activate
umm im not great but because no one has helped but what are these lasers going to do turn off when you approch them by passing through a zone or do they flash on and off
I think you have over thought this, all you need is one trigger, and 2 wire repaters. then wire the trigger to the repeaters and wire to repeaters to the lasers. That’s it. It should activate them when pressed by the trigger. Let me know if that works or not.
They turn off when the next numbered channel activates (when counter reaches 2, it [at least should] activate the 2nd laser and de-activate the first [this is how the lasers are configured])
Alr guys I figured out the problem, it was with the concatenation. Channel names are defaulted as text, so I had to convert the property into text for it to work.