So, I’m making a medieval map, and I decided to put a tree in it. Then I thought, "Hey! I can make it to where you can chop down the tree((** and die**) from the Lorax), you could make a game out of this! It’d basically be like Fishtopia, but you chose to be a lumberjack instead. You could make it to where there was a ‘wood’ property or something and trade the wood for money, but it could also be more like a contest to see who can chop down the most trees.
So, you could make it to where Prop Destroyed(Tree) → Show Prop(Stump), and then whatever you wanted to do with it; You could even do a Once-ler theme and make the point of the game to chop down as many trees as you can without finding a tree with the Lorax in it.
Nice guide! Also welcome to forums @Trasch! Remember to read the community guidelines, beginner-must-read, new-user-must-read! Also you might want to remove your name from your pofile.
Channels do duplicate when you copy a device though.
(If you’re confused what I mean by this is when you copy a device with a channel, the copied device’s channel will still have that channel from the original device.)