oh and what about a sentry level and maze level.
good, but I strongly recommend you to view what do I need help with before you post anything.
Time Travel
fixed. you need level ideas
Alright here it is:
Name: E - Base 004
Difficulty: 17
Floor: water, but with a transparent white barrier over it, like glass (Abyss adventure vibes)
Walls: [ light scrapes ] and [ spaceship corridor ]
Colors: Red and Cyan
Sentries: 3 normal sentries and one boss
- Proposed sentry design
- proposed boss design
Player Weapon: rare zapper, or, if you want the level to be harder, a rare pickaxe
Boss Idea: In order to defeat the boss, you have to hack into or destroy a node, which then allows water to flood the floor, damaging the container and opening it.
Please donโt credit me for the level design
I love this idea! thank you very much!
Name:Mad Man
Difficulty - Gimpossible
Colors Of Barriers - Pure Red
Colors Of Lasers - Dark Red
12 Sentry And 5 Boss Sentryโs
Weapรฒn:Blaster(Common)
Level Name: Anti-Void
Walls - Marble (Light)
Floors - Water (White)
Difficulty - Difficult (23)
Lasers - Royal Blue
Barriers - Aqua
Credit - PhoenixWander
Image
! Additional Info I couldnโt fit !
- Sentry 1, 2 and 3 have 500 Health
- Boss / 3Rr0r Sentry has 1000 Health
Tell me if you want anything else added!
Looks great! appreciated!
๐ฃ๐ฑ๐ฒ๐ผ ๐๐ผ ๐ ๐๐ป๐ธ๐ญ๐พ๐ฌ๐ฝ ๐๐ฏ ๐ฃ๐ฑ๐ฎ ๐๐ธ๐ฒ๐ท๐ฎ๐ญ ๐ค๐ท๐ฒ๐ฝ๐
Here is my idea. Mine is called The VOID.
This challenging obstacle course leads up to a fearsome boss battle against the VOID. Wield the common P.M.L. gadget to overcome the obstacles and defeat the VOID in its four phases. As soon as you enter, you will be challenged with a maze, and the large box at the back of the room, the VOID boss, also known as VOID.
This is a relatively large course
Difficulty:
Walls: space
Floor: Space (Moving)
Laser Beam Color: (Same for barriers and maze walls)
R:153
G:2
B:222
Special feature: in this course, the lasers turn off as another turns on, opening one part of the maze but blocking another, which could be useful or harmful depending on the layout of the maze and and direction the player is heading.
Appearance:
It appears to be in space, suspended in the void by a power the player canโt understand, most likely that of the Arcmazal (Aieryai)
Obstacles:
- 20 default Sentries patrolling the course
- Disappearing floor tiles, using ko managers that instantly โknock you outโ when you step on them
- The maze changes every so often, probably every 60 ticks, throwing off the player, potentially into a trap.
Boss: The VOID
- 4 Phases: Immortal, Entropy, Quasar, Supernova
Immortal Phase:- The VOID cannot be damaged directly
- Its minions deal damage to the player
- D3stroy 3 โStarlitโ modules to progress to the next phase
Entropy Phase: - Floor tiles start disappearing, creating holes
- Must defeat all 10 Sentries patrolling the course
-Quasar Phase: - The VOID deals massive damage
- Must deal significant damage to the VOID to trigger the final phase
Supernova Phase: - The VOID summons additional Sentries
- The floor continues degrading
- The VOID attacks at maximum power
- The VOID breaks free of its container, transforming into a powerful Ozi-Skin Sentry with high health and shields, wielding the Legendary Quantum Portal
Defeating the VOID Boss:
- If victorious, the player receives the Legendary Quantum Portal and a substantial in-game currency, if that so exists, or any other reward that would be important to the player, later on, unless this is the final challenge.
Nice, butโฆ
You know, there is this weird thing called the โMemory Limitโ that would prevent this number of sentries from being possible with all the other maps.
obstacle course requiring sentries? cringe?
mid game design?
mandatory off topic: duolingo
Just wait until the pixelator and the knockback system get added.
Anywaysโฆ
Name:
that one honey converter in the ten bee zone in bss
Gameplay: When you press a button to go into that one honey converter in the ten bee zone in bss (letโs just call it ToHCitTBZiB [JToH April fools tower acronym ]), your speed gets set to 0, and then you teleport after a small time. 0.5 seconds after you teleport, you regain your speed. In that 0.5 seconds, an enemy with a Q. Portal will shoot at you. The map itself is a straight corridor, so you canโt dodge the Q. Portal. There are various terminals scattered around the length of the corridor, which are simple tasks you have to complete to open barriers, like clicking overlays in an order. There is an end to the corridor, and A and B are there.
Off topic:
Is anyone on? =[
Nope, I am totally not on right now, and I am totally not existing right now.
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Yes, I know, which is why 10 would be available at a time, teleporting to a spot nearer to the player to simulate the many sentries.
small problem, youโre only allowed to have up to 4 normal sentries
Bump
Do you still need level ideas yoyo?
Alright. Good to know.
I totally forgot about this topic lol
and Yes, I still need ideas, but not very urgent :D
that is a lot of lasers
Thatโs nothing.
lol