Timed Skill Clicker

Help.
I am DEEP FRIED.


So, y’all know those games where you hafta click a button when the little | thing is in the green space, not the red or yellow, or you’ll lose points?

I need to make that thing. I’m pretty sure it’s possible, but the swerving animation would be a bit more clunky. A game overlay would work for the button (or a trigger you have to step onto), but I dunno how to code it to tell what section the | is in.

Plus, there would need to be multiple of these for my game (I’m trying to make something like the boba google doodle), so how would I make the points count toward the ending total?


Everyone with block-code for a brain (not an insult, a compliment), get over here

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So there’s a line somewhere, and it’s on a bar with different colors, and it moves back and forth on a bar, and you have to press a button when the line is on the green space? Is that what you need help with, or are you talking about something else?

Ok, I’ll see if I can make that.

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Yep, that’s the thing. Turns out the Boba Google Doodle uses a “press until ___” format instead, so that’s a bad example.

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does the time skill thing have an animation to like show in what part it is? (like the red, green, or yellow sections?)

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Yep! It’s not going to be super clean, but it’ll run through the different sections.

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if thats the case, then you could just have diferrent game overlay buttons in each color section and then each button does the give or don’t give points or whatever it gives.
(if i said something wrong or that doesn’t work , let me know)

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I don’t think that’d work. The swab (I’m gonna call it that) is animated to run though the sections (ordered red, yellow, green sliver, yellow, red) and you’re supposed to click when it’s in the green, but it’s possible to click on the other colors. You can’t walk up to the yellow and press the section there, 'cause you’d purposefully be getting less points.

I’m terrible and explaining and understanding, so let me know if I did something wrong or got confused about anything lol


Edit:

FOUND AN IMAGE!
It’s one of these, but with yellow sections too.

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i mean, it could possibly work, if you have the same message on each game overlay, it could sell the illusion yk.

and then the only one that works is the one connected to the green area (since its an animation)

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…wait, yeah, that’d probably work. But how can I take that score to the total points/stars for each game combined?

You’re basically making a cup of tea, and each time you get the green, you get a star. So 3 stars = great tea, 2 = mid tea, 1 = bad tea, 0 = this tastes like rotten penguin.

So, basically, how could I have the game tell if you got 3, 2, 1, or 0 stars each cup?

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YEAH EXACTLY!

maybe using a notification device?

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No, but like, to total the points of each round you played on the little bar game. A counter might work? D’ya know how to reset a counter, 'cause I respectfully am too un-knowleged (just let me say d#mb forums, just let me say d#mb) to tell how to lol

I also can’t do devices on gimkit to check right now
long story

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A checker and trigger might be able to help with this.

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